![]() Being seen by guards while wearing Guard Outfit, Infirmary Overalls, Riot Guard Outfit or Civilian Outfit.Being near a Guard Dog while carrying contraband (instant 100%).It does happen in The Escapists, but only in DLC maps such as the tree room in Santa’s Sweatshop. Being in a restricted area (restricted areas are not marked, but if a guard sees the player, the heat will increases 15%.Attacking a guard (instant 100%, instantly up ~35-40%, unless instant KO).Passing through a Scanner while carrying contraband (Desktop/console TE: 99%, Mobile TE: 30%, TE2: instant 100%).Being late to a routine/missing the routine (the more late you are, the more heat you get).Being spotted by a guard while in other inmates' cells (15% at first, can rise higher if player remains in there).Being seen by a guard while carrying a desk or knocked-out character (10% each time the player are seen).Attacking inmates in sight of a guard or camera (about 10% each time the player are seen doing it, any guard that saw will also attack the player, also prevented by guard outfit).Searching desks or knocked-out characters (instant 100% if player take something, none if player put something in, prevented by guard outfit).Heat is a measure of the guards' anger, and is increased by breaking the rules. This table is accurate for The Escapists 1 only! Items In TE2, showering, sleeping, or eating at meal time will raise player's stamina by about six points per second, while sitting down will raise player's stamina by about two points per second.Ĭonsuming certain items can reduce Fatigue/raise Stamina. Sleeping in a bed, sitting, showering or consuming food or drinks will lower player's Fatigue / increase player's stamina. When Fatigue is full in The Escapists or Stamina is nearly empty in TE2, the player becomes unable to perform tiring actions until their Fatigue is low enough/Stamina is high enough. Blocking in TE2 also lowers Stamina each time a hit is blocked. In The Escapists, doing certain tasks ( chipping/ digging/ cutting, exercising, studying, and attacking) increases Fatigue, while in TE2, doing such actions lowers Stamina. In The Escapists, the tiredness of the player is classified by Fatigue, and in TE2, the player's energy is classified by Stamina. The player can also use certain consumables to restore Health. Health regenerates very slowly, but this process can be accelerated by sitting (about 1 hp/second), sleeping (solitary bed - 1 hp/second, infirmary bed and your own right after getting knocked out - 4 hp/second, every other bed - 2 hp/second), showering (2 hp/second) or eating during mealtime (2 hp/second) (TE2). In TE2, Health is unaffected by strength and has a maximum of 100. Life will slowly drop every time the player are sent to the infirmary. The maximum health the player can have is 50, which is achieved at 100 strength. ![]() If it drops to 0 the player will get knocked out and sent to the Infirmary, losing carried contrabands and some money (TE1). Health is the one of the most important stats. Money, Health, Heat, and Fatigue can be seen in the top left of the screen in The Escapists, while in TE2, Health, Heat and Fatigue are visible at the bottom left of the screen (Money is only visible in the Profile in TE2). Player can check strength, speed, and intellect in the Profile. When sent to solitary, all skills drop by about 10 (TE only). In The Escapists, the player's stats will gradually decrease over time, requiring the player to continue training in order to maintain them. Players' stats are all automatically set to 30 when they first enter a prison, with the exception of Center Perks 2.0 (40), versus mode (70) and transport prisons (70 intellect, 30 strength and fitness). Moving the mouse cursor over the bars will show their numeric values. The values of these stats can be viewed for the player by pressing the P or 7 (or start on Xbox 360, left directional pad on PS4 and Xbox One) key. The playable character in the game currently has 3 stats each of which has a maximum level of 100.
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